NB: If you have an LCD monitor this version is the right one, if not have a look at the other version I uploaded. This looked okay at home, but when I opened it at work without an LCD it was too dark so I played with brightness contrast a bit for the other version.
This is my first nebula after looking at a bunch of tutorials and trying to do something a bit different, and playing round a lot. Probably about 6 - 8 hours work all up.
I'm quite happy with it, but I want to end up doing stuff which is more true to real nebulas.
I'm pretty new though so please give me any suggestions or criticisms etc. everything will help.
I'll second Tigaer and say this is a nice start. You've got a lot of complex shape to work with and thats key when working with brushes in the method and approach you've taken. Lots of shape will definately help in refining and detailing.
Keep dabbling and get a good grasp of lighting. That will aid you're mechanic process a lot more and help you put the "pieces" together with a more refined perception. Some good references of great work from artists who have a very sound grasp of light would be *SamODJ and ~AP123
For me personally I'm totally opposite of Tigaer on the point of "next step". Take your time and focus on the aspect that inspires you the most. Planets are all good and fun but if nebula work has your attention right now then build that understanding first and basically tinker like a mad man.
For the first 6 months of my time learning the art in this genre I built nothing but planets. Blank black canvas with a sphere on it. No full pieces with starfields and nebulas. Just a planet on a blank black canvas. If it didn't work I trashed it and started over. Planet after planet. Then I worked a bit with adding starfields to build the depth. I focused on starfields for a bit then once I'd gotten a good grasp of the process of those aspects I switched my aim to nebula work and spent the entire later year of my work in this genre focusing on nebula.
Work what is driving you then as you get a grasp of the dynamics and a good hold on your own personal techniques then move onto other areas of experimentation to aid what you already know. That will help a lot. Don't overwhelm yourself this early on. Being patient with the ideals and letting them build and flow naturally... is what makes this genre and your time in it... art... instead of fad.
I can only second what ~absolutehalo said, he nails pretty much every aspect of things to think about concerning someone thats fresh and just started this wonderful path of art .
I think you'v done extremley well using my tutorial, If I may say one of the best result someone has shown me of a direct usage on my tut for real. You'v made the important thing and made a personal touch to it.
For a first scene this is a really good start man, seems like you'v stumbled upon something you can be quite good at I recckin .
I'ma keep my eye on you for further postings and things, cya around dude
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>VISIT MY TIGAERESQUEPRINTS
Keep dabbling and get a good grasp of lighting. That will aid you're mechanic process a lot more and help you put the "pieces" together with a more refined perception. Some good references of great work from artists who have a very sound grasp of light would be *SamODJ and ~AP123
For me personally I'm totally opposite of Tigaer on the point of "next step". Take your time and focus on the aspect that inspires you the most. Planets are all good and fun but if nebula work has your attention right now then build that understanding first and basically tinker like a mad man.
For the first 6 months of my time learning the art in this genre I built nothing but planets. Blank black canvas with a sphere on it. No full pieces with starfields and nebulas. Just a planet on a blank black canvas. If it didn't work I trashed it and started over. Planet after planet. Then I worked a bit with adding starfields to build the depth. I focused on starfields for a bit then once I'd gotten a good grasp of the process of those aspects I switched my aim to nebula work and spent the entire later year of my work in this genre focusing on nebula.
Work what is driving you then as you get a grasp of the dynamics and a good hold on your own personal techniques then move onto other areas of experimentation to aid what you already know. That will help a lot. Don't overwhelm yourself this early on. Being patient with the ideals and letting them build and flow naturally... is what makes this genre and your time in it... art... instead of fad.
Good luck.
-absolute halo-
It's really good that there are people to help out with tutorials and advice etc. otherwise I would never have known where to start!
I'll get back to playing then..
Thanks again,
David
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......artistic flair and style are things that must be explored, not learnt.
I think you'v done extremley well using my tutorial, If I may say one of the best result someone has shown me of a direct usage on my tut for real. You'v made the important thing and made a personal touch to it.
For a first scene this is a really good start man, seems like you'v stumbled upon something you can be quite good at I recckin
I'ma keep my eye on you for further postings and things, cya around dude
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[Homepage] [RedBubble]
He said I should check you out for lighting. Some of your stuff is really incredible!
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yay
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