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©2006-2010 ~davidgardner
:icondavidgardner:

Artist's Comments

Hi everyone,

Firstly, thanks for all the help after I uploaded my last piece!

After getting everyone’s feedback on my first try, thinking more about what I wanted to achieve (keeping feedback in mind) and focussing on building up more depth and contrast (and better lighting), this is what I came up with.

It’s about 8 – 10 hours work (I think, not really timing). I started off by brushing in the base shape, adding a texture and colour to it, then using sxc stock photos to build in the different parts of the nebula. Finally I added in the small stars and some larger ones of varying degrees and applied levels and colour balanced everything.

Feedback would really really be appreciated in any aspect, how could I have improved it, what did I do wrong right etc.

Thanks very much in advance!

David

Comments


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:iconstut29:
Whoa, this is your 2nd try? Curse you people and your talent!:P
Excellent, I like it :)
I like the colours, and the way it goes into a slight green in the shadows, it's good you're playing with multiple colours etc.
I'm usually no good with in depth critique so I'll leave it at that :P

--
Stuart
:iconinfildo:
Really nice, i would be happy if i could make something like that
:iconsamodj:
Hmmm i'm going to say I actually like the first try better. This is because the first one had the sense of lighting - in other words, rather than just a mass of white light, it had gradated light.

However, this piece could still work if you tryadding some definition. My eyes miss something to look at. Something to draw me in.

--
......artistic flair and style are things that must be explored, not learnt.
:icondavidgardner:
Thankyou, good to know what people think and like too!
:icondavidgardner:
Yeah I agree that the first one had more depth. Do you ever use cloud manipulation for putting darker clouds in front of the light, or only painting?

I'm pretty new to painting and have done mostly photo manipulation in the past and I'm not so good at that yet.

Could you explain what you meant by definition please?

Lighting is a hard thing to fathom!

Thanks a lot for your reply.

David
:iconsamodj:
Yeh use texture manipulation all the time. Then brush over it..smudge...define..sharpen..mainpulate...rotate. Whatever helps it suit the scene really.

By definition I mean detail..sharper shapes, sound structuring in the clouds and layers.

And hell yes, lighting is the one key quality to spaceart that makes it great - all great pieces of space art have sound use of light.

--
......artistic flair and style are things that must be explored, not learnt.
:icondavidgardner:
Thanks again :)

More things to keep in mind for next time. I think I'll leave that one as is and see if i can improve from there.
:iconsamodj:
Yep, good plan . Sorry, don't mean to suggest there is a rush.

Just take it easy and make the genre work for you.

--
......artistic flair and style are things that must be explored, not learnt.

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November 19, 2006
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